using UnityEngine;
using System.Collections;

public class EdgeRect : MonoBehaviour
{
	public Texture2D texture2;
	
	public float startX = 175;
	public float startY = 15;
	public float endX = 550;
	public float endY = 512;
	
	
	void OnGUI()
	{
		Graphics.DrawTexture(new Rect(startX, startY, endX, endY), texture2);
	}
}
